As an alternative approach to conventional design processes, the focus of this thesis exploring computational tools for the
design of urban systems, in this case compact cities. One of the significant methodological contribution of this thesis lies in
the concept of linking and emphasizing equally the design process and output throughout the design.
The proposed urban planning and design allows a variety of massing and its adaptability to local context of New Belgrade’s
existing gridded urban layout.
The overall aim of this thesis has been to challenge the static nature of traditional urban designing and planning processes
and practices and to develop dynamic urban forms that serve as interlinked and integrated urban systems in cities. The
strength of the design proposal lie in its ability to evolve and adapt to the changes and demands of the future city.
Architects, Planneres and Designers have been overly dependent on one program when it comes to parametric design but
this thesis opened up another trajectory for design experimentation and development. This thesis, Urban Swirl, showcases
how softwares used in fields other than architecture enables more design possibilities with dynamic results. The design
conceptualizing and development of urban swirl involved extensive research and analysis using 3dsmax tools. Complex
modelling, procedural modelling techniques and dynamic systems were tested. This thesis adopts an interdisciplinary approach
using computation and urban theory and concepts (field conditions). The final proposal embeds the potential of the
combination of these various tools alongside the understanding of urban spatial dynamics and systems for city designing.
The thesis opens up various trajectories for city designing and visualization not only for architects or urban planners but
also for designers from other field like animators, game designers, vfx artists highlighting the potential of multidisciplinary
approach to urban planning and design.
The project also shows how one can come up with infinite number of permutations and combinations in a short amount of
time. The design proposal of this thesis is not conceived merely as a tool-based parametric urban planning and design but
as a creative process-laden approach to futuristic city design.
Architects , urban planners and designers play an important role in shaping cities and its development, and there is a need
for innovative approaches to tackle and address the impending challenges of urban futures. This thesis is one such attempt
to offer an interdisciplinary parametric design lens for urban form-finding which organically evolves and offer opportunities
for adaptability and change enabling progressive transformation in cities. Organic planning does not begin with preconceived
goal, it moves from need to need ,opportunity to opportunity, in a series of adaptations that themselves become
interestingly coherent and purposeful(Lewis Mumford 1961).

2017

2017

Grounded in parametric urbanism, the thesis uses the computation approach in developing a
urban plan proposal for Blok 24,25,26 plots in New Belgrade which is characterised by sprawling
development and rigid gridded urban layout.Blok 24,25,26 is taken as the site which sits besides
famous Blok 21. The design methodology adopted involve from manual to generative
modelling allowing several possible solutions. The various design possibilities are further
studied and examined to offer an innovative urban response to compact future city design and
development. The thesis developed proposal for two possible urban development scenarios
through parametric variations- High dense and compact urban development and Medium dense
urban development .The design proposal creatively embeds the existing gridded layout while
giving a new character and identity to the urban context through parametric modelling.The
development is designed based on swarm intelligence logic. Swarm intelligence is the collective
behaviour of decentralized, self-organized systems, natural or artificial.The agents follow very
basic rules and there is no centralized nucleus or control that dictates the agent. They follow
rule of separation cohesion and alignment .Following these logic,the grided urban plan is
deformed and modelled in 3dsmax software with procedural modelling technique where each
element in design is connected to each other and can be controlled parametrically.All the
parameters are interlinked in such a way that the modifications made in one of them wold influence
the behaviour of other. These parametric interaction between the design elements lead to
the emergence of intelligent global behaviour.

ABEER BASHA

URBAN SWIRL - An alternative design conceptualisation for compact cities by Abeer basha in India won the WA Award Cycle 27. Please find below the WA Award poster for this project.

poster
Downloaded 237 times.

/

ABEER BASHA

Favorited 3 times